1000 Blank White Cards Gallery
@ http://bwcgallery.net78.net


>>>>>Latest News + Message Board<<<<<



gazhole/page_0001.html
Gazhole's Cards


maecenas/page_0001.html
Maecenas' Cards


trojan/page_0001.html
Trojan's Cards






Introduction:

If you havent ever played or even heard of blank white cards you're missing a whole load of fun. It is a game that you make up the rules for as you play, and can be whatever you want it to be.

If you like games but are bored as hell trying to remember complicated rules and regulations, or working out strategy untill your brain sweats, this is the game for you.

When there are no rules, fun ensues. Trust me.

This site has a set of rules that me and a few friends follow when we play, as well as the best cards we've come up with during games.

This should at least give you a starting point to figure out a game that suits you.

Enjoy!



Cards can be played as:

An effect - the card has a permenant and lasting effect on any number of target players or cards.

A permanent - the card has an effect on any number of target players or cards as long as the card stays in play.

A response - the card is played to counter another card, effect, or other game action.

Or any other way you can think of, really.

NOTE: None of this need be stated on the cards themselves, unless you want a limit on what can be targetted/how the card should be used.

















Ground rules:

+ At the start of the game the deck should consist of half blank cards, and half pre-made cards.

+ It can be any size in total, 50-100 should be good. If you get a lot of players then maybe increase it.

+ Each player should have a pen and a piece of paper handy to note down statuses, points, game effects, or other information pertinent to the game or themselves during it.

+ At the start of the game each player is dealt five cards, this is called their "hand".

+ Play begins in a clockwise direction, and each player's turn is split up into drawing a new card from the deck, and then playing a card from their hand.

+ Whenever a player has a blank card they may create another card on the fly.

+ Each blank card must be given a title, a picture, and a description of the card's effect on the game.

+ Cards' text can be interpreted within reason by the person playing them.

+ The winner of the game is the person at the end of the game with the most points.

+ The game ends when there are no more cards left in the deck.

Cards can target:

A single player.
All players.
Any combination of players.

(This can include players not in the game, people who arent players, and things that arent people.)

A single card.
All cards.
Any combination of cards.

(This can include cards not in play, in a players hand, in the deck or graveyard, or even cards that don't actually exist. Yet.)

An effect or status.
All effects and statuses.
Any combination of effects and statuses.

(You can reverse, inverse, multiply, remove, add to, change, mutate, or swap effects. or just add in a random verb and go for it.)

A single thing owned by a player.
All things owned by a player.
Any combination of things owned by a player.

(Things can also be used as if they were a card even though theyre not. Confusing, no?)

Anything else you can think of can also be targetted.

NOTE: None of this need be stated on the cards themselves, unless you want a limit on what can be targetted/how the card should be used.





The important bit:

The game can and will change as you go through. Any of the above rules can and will change, cards can literally do anything you want, can be played pretty much any way you want, and the win conditions often don't interest the players or even govern the style of play.

Sometimes everybody will win, sometimes nobody will win, sometimes maths or sweden will win, or sometimes you will win and lose at the same time.

The important and underlying aim of blank white cards is to have fun and be creative. If your games are filled with boring rules lawyers, bad sports, power gamers, bad losers, or un-imaginitive players i suggest you make a card to force creativitiy, switch win conditions, or otherwise annoy them and have some fun at their expense.

The real "winner" of blank white cards is the person who made the most fun cards, got the most laughs, or got a bad player to leave in frustration.

Happy gaming!






Generated by free version of  ImCat